Desperate times call for desperate measures. 

 

 

The winds of change are coming motherfu**er! 

The members of the party engage in their own diplomatic congregations and aggressive negotiations while evil emanates throughout the ancient catacombs of Paranthia.

It's a hat-trick for episode 48 as the party split into 3 groups and each succeed in finding trouble in record time. 

The Party arrive once more in Paranthia. Old habits die hard and the party make their way to their favorite trusty Tavern to craft their plans...

 

After Thrakk's unexpected and unorthodox proposal, as well as various plans for a double wedding with Blatt and Aloran, the party finally decide to walk back to the holy town of Osiris.

Temples, Taverns and Teleportation lay ahead as the party take one step further to balk Laveth's plans.

Walking through the boiling desert gives Thrakk a moment of clarity as he realises what must be done with his life. The group progress along a familiar road heading to what they hope will be their final time walking the desert.

Deserts, Liches, Golems and Phylacteries can not stand in the way of faultless and undying retribution. Lawful Good doesn't mean Lawful Nice.

 

There is licherally nothing left to say. 

I'm deadly serious, there is licherally nothing left to say.

And phylactery the show must go on....

 

 

The party have made their way to the top of the pyramid. No food or water has been found but several Minotaur, Doppelgangers, exploding pineapples, ropes and narrow corridors have given the party some trouble.

The party settle down to rest but how much rest will there actually be....

After passing through mist and shadow and outwitting devious sphinxes the thieves fail their perception and fall down a trap door towards almost certain doom. Death stalks Blatt and Pip with two horns and a certain sense of irony. 

As the curtain falls on the first act the group board the station at 55 Pandora and start to witness first hand the information revealed by Ivanovikz.

The crew of the Apedemak start on the next phase of their operations and set course for the asteroid cluster near 55 Pandora.

Having managed to capture and escape with Mikhail Ivanovikz and destroyed a UN navy vessel the group are confronted with the ramifications for their actions and the curtain is lifted on some key details.

Having successfully acquired their target the group make a rapid escape from Ceres station only to be unexpectedly acquired by the UNN who happen to be looking for a ship by the name Callisto Delta.

The stakes are high when you're fighting yourself but things can escalate quickly when it's a battle royale with your parties doppelgangers...

Having duped the OPA hacker Mikhail Ivanovikz to meet them in the Pearly Gates hotel the group spring their trap and hopefully earn their freedom from the mysterious Rosa Lord.

The group split up in order to catch their target and delve into the underbelly of Ceres in order to capture the mysterious OPA hacker Mikhail Ivanovikz.

The team have ventured into the pyramid because caution is a young heroes game.

The team has used their tried and tested emergency escape route....for the second time.

After coronations, resurrections and misdirections will the team finally re-group as they all return once more to the desert....

The crew have made it to Ceres, they've got a target and a plan on how to achieve it. Now all they need is some new cloths.

IT'S RESURRECTION TIME BABY!

The team make their way to an old drow crone to try and resurrect Dalmaria and we discover Thrakks activities after his forced return to the prime material.

With an offer the group simply cannot refuse they begin to prepare a crew, a ship and a potentially suicidal mission to acquire a hacker in the hope of securing their freedom.

The prisoners make a hard choice between cold vacuum and a one time job offer after being placed into a mysterious ships brig with faded UNN markings.

The former prisoners are forced to come to terms with their current situation. Secrets from the past war are revealed and a mysterious figure makes their entrance.

With her prisoners secured, the MCRN Argo begins her burn further out into interplanetary space. Inside, the differing fates of two passengers begin to weave together and a predator lurks in the shadows waiting to make its move.

With an apparently successful ball infiltration behind them, it's time for the team to use their gathered intelligence to make some coup crushing plans.

On the edge of civilisation a lone ship drifts in the void. Having recently been interdicted by an unknown pilot, the vessel starts on it's long voyage around the solar system on a covert mission to extract the secrets of it's occupants.

We are Mosaic Gaming Network.

A disparate group of fanatics, striving heroes, realists and rebels.

We believe that at the heart of what makes a great game or experience are the people that you share it with.

To this end, we are building a strong community that can listen-in on its flailing RPG adventures and keep up to date on latest releases, news and insider detail from the world of games, movies and technology.

We are the bored engineers, impractical scientists, hubristic idealists and gregarious gamers.

This is our story and we would love for you to share it with us.

We are Mosaic Gaming Network.

A disparate group of fanatics, striving heroes, realists and rebels.

We believe that at the heart of what makes a great game or experience are the people that you share it with.

To this end, we are building a strong community that can listen-in on its flailing RPG adventures and keep up to date on latest releases, news and insider detail from the world of games, movies and technology.

We are the bored engineers, impractical scientists, hubristic idealists and gregarious gamers.

This is our story and we would love for you to share it with us.

We are Mosaic Gaming Network.

A disparate group of fanatics, striving heroes, realists and rebels.

We believe that at the heart of what makes a great game or experience are the people that you share it with.

To this end, we are building a strong community that can listen-in on its flailing RPG adventures and keep up to date on latest releases, news and insider detail from the world of games, movies and technology.

We are the bored engineers, impractical scientists, hubristic idealists and gregarious gamers.

This is our story and we would love for you to share it with us.

They say keep your friends close and your enemies closer but I think this is taking things too far!

Thrakk has been banished from the Abyss on the account of headbutting Zildin's niece. The party are reunited with Rohandral and are off to see Zildin's mother to reveal the treacheries afoot.

There really is no place quite like home, unless that home happens to be inhabited by your greatest foe. Torture, intrigue and tension within the party lead to some interesting choices.

How exactly do dwarves shake hands anyway?

With the king dead, Thrakk proclaims himself ruler of all the land leading to some intrigueing questions about regicide.

Meanwhile the group stare down a death faced Bodak whilst trying to figure out which way is up and what happened to Rohandral?

The loss of one of their own rocks the party. The recipient of their anger? The Dwarven Kingdom. But could today bring further losses?

Our team find themselves compelled to enter the Dwarven Kingdom. It's what they wanted, but perhaps not like this!? Will the Dwarven King welcome them warmly?

In which our heroes get very confused about a great... many... things... and take on some genies on a bridge!

The town of Ironbridge lies between our heroes and the Dwarven Kingdom. Can they make it through without causing trouble? Unlikely!

The team have found themselves in a village with some pretty severe issues. Can our heroes agree on a way to deal with the infection? And what is up with Blatt?

More spidery-mutant people... this seems like some sort of trend... What will the party make of it?!

Saving a Queen is usually a cause for celebration, but something makes us suspect that this particular party may make it into something to be concerned about...

The princess is found, in fact, no there are 2 princesses? What trickery is this? With reinforcements on their way the team must make a quick decision or face certain death.

The game is on! The team head to the government building to save Karn's love and fight back the Hidden Hand. Will they succeed!? The only place to find out is here!

Our team have saved the lost Pipluck, and head back to the inn for a well deserved rest. Time for some catching up and honesty between the team as they discuss their next move.

It's time to infiltrate the Mage's Guild! Our party can infiltrate... right....?

The team have decided that rescuing Pipluck is their top priority, so off they head to the Mages guild, half formed plan in tow. Will Zildin be a persuasive subsititute for the recently deceased Mudras? Will Grim manage to learn some new spells?

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